[spoiler noguest=UltimateVeNoM,воть] stats {
autospend = bruiser_light ;
body = 7 ;
characteranims = 06_ghostrider ;
charactername = Ghost Rider ;
level = 1 ;
menulocation = 3 ;
mind = 8 ;
name = GhostRider ;
playable = true ;
powerstyle = ps_ghostrider ;
scriptlevel = 3 ;
skin = 0601 ;
skin_01_name = Classic ;
skin_02 = 02 ;
skin_02_name = Original ;
skin_03 = 03 ;
skin_03_name = Vengeance ;
skin_04 = 04 ;
skin_04_name = Western ;
sounddir = ghost_m ;
strength = 6 ;
team = hero ;
textureicon = 4 ;
Race {
name = Mutant ;
} Race {
name = XMen ;
}
talent {
level = 1 ;
name = ghost_p1 ;
}
talent {
level = 1 ;
name = fightstyle_default ;
}
talent {
level = 1 ;
name = block ;
}
talent {
level = 1 ;
name = grab ;
}
talent {
level = 1 ;
name = melee_moves ;
}
talent {
level = 1 ;
name = ghost_resist ;
}
talent {
build = e3 ;
level = 1 ;
name = ghost_p2 ;
}
talent {
build = e3 ;
level = 1 ;
name = ghost_p7 ;
}
StatEffect {
bolt = Bip01 Head ;
effect = char/ghostr/special_burningheadblue ;
fxlevel = 1 ;
menuonly = false ;
skin = 02 ;
zoneonly = true ;
}
StatEffect {
bolt = Bip01 Head ;
effect = char/ghostr/special_burningheadblue ;
fxlevel = 2 ;
menuonly = true ;
skin = 02 ;
zoneonly = false ;
}
StatEffect {
bolt = Bip01 Head ;
effect = char/ghostr/special_burninghead ;
fxlevel = 1 ;
menuonly = false ;
skin = 02 ;
zoneonly = true ;
}
StatEffect {
bolt = Bip01 Head ;
effect = char/ghostr/special_burninghead ;
fxlevel = 2 ;
menuonly = true ;
skin = 02 ;
zoneonly = false ;
}
StatEffect {
bolt = Bip01 Head ;
effect = char/ghostr/special_burninghead ;
fxlevel = 1 ;
menuonly = false ;
skin = 03 ;
zoneonly = true ;
}
StatEffect {
bolt = Bip01 Head ;
effect = char/ghostr/special_burninghead ;
fxlevel = 2 ;
menuonly = true ;
skin = 03 ;
zoneonly = false ;
}
StatEffect {
bolt = Bip01 Spine2 ;
effect = char/ghostr/special_burninghead ;
fxlevel = 3 ;
skin = 04 ;
}
}[/spoiler]